Saturday, January 31, 2015

Introduction To Photoshop Layers

This video by Nathan Ridley of Graphics District shows you the basics of working with layers in Photoshop.

Photoshop version used in this video: CS3


Introduction To Layers In Photoshop CS3 from Nathan Ridley on Vimeo.
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Android Share Mid 2930 Android Tablet Firmware

Android Share Mid-2930 9 inch Android Tablet Firmware 
Board ID:  KB901 V3.4 2013.01.09 Generic Rom

AndroidShare Mid Tablet is 9.7 inch along with Allwinner A13 Chipset. Android Share tablets stands in good quality of tablets and maintane the quality standard. 

 Encyclopedia:-

Read Article About Allwinner A1X Chipset CPU 


Tablet PC Specification:

  • Chipset :                             Allwinner A13
  • Brand:                                 Android Share
  • Model :                                Mid 2930
  • Screen Size :                     9.7 Inch Capacitive Touch Screen
  • CPU  :                                   1.0 to 1.5GHz ,Cortex A8
  • Display :                             800 x 480px 
  • RAM :                                   1gb  DDR 2
  • Memory :                            4GB/8GB
  • External Memory :         card slot support 32GB
  • Camera :                             Dual Camera 1.3 MP
  • Operation System :       Android 4.0 
  • HDMI :                                N/A Mini USB 2.0
  • Wifi :                                   Wifi 802.11 b/g/n 
  • Battery :                             5-10 Hours.

Flashing Tools 
  • Flashing Tool :                LiveSuit & Drivers
  • Flashing Tool:                 Phoenix Usb Pro
Flashing Tutorials:
  • Livesuit Tutorial :  how to flashing tablet with Livesuit
  • Phoenix Usb PrO Video Tutorial :Tutorial
Recommended Tools: 

You can also use : Android Multi Tools

Common Android Tablet issues :

The following firmware , ROM file will be used  when your Android tablet facing various problems . 
1. Forgotten Pattern Lock . 
2.Too many pattern attempts / Reset user lock.
3.  Tablets PC stuck on Gmail account.
4. Android Tablets PC stuck on Android logo.
5. Tablet Android  hang on startup / Multiple errors generating by OS. 
6. Google play store having problems or generating errors. 
7.Upgrading to new Android OS.
you can use this Android Tablet firmware,  ROM to restore your Android China tablets to generic firmwares or upgrades . Make sure to charge battery . Power failure during flashing may result dead or broken tablets.
Note : Flashing generic tablet firmware should be last option.

Firmware Download 
Download Android Share Tablet Firmware
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How to mix audio Audio mixing lessons and tutorials for beginners

How to mix audio - If youre new to audio mixing, and would like to learn more in order to improve your skills, then Audio Mixing Bootcamp by lynda.com is a great training course to help you reach your goals. These audio mixing lessons and tutorials are great for beginners and people whod like to improve their music mixing skills. In this course, youll learn things like how to optimize your listening environment; efficient ways to prepare and set up a mix; properly balancing your mix; best ways to apply EQ to the different elements in your mix; adding reverb, delay and modulation; the differences between amateur and pro-sounding mixes, and more! To learn more about the course, watch the free audio mixing video tutorials below or visit the course details page. As a special promotion, visitors of Tutorials 101 can get a free 7-day trial pass to get complete access to this course along with the entire lynda.com training library of over 1000 training courses.


Audio Mixing Bootcamp by

START LEARNING TODAY!
or

WATCH THESE 9 FREE VIDEO TUTORIALS FROM THE COURSE

Determining the listening position - How to mix audio - Audio mixing lessons and tutorials for beginners


Setting up your subgroups - How to mix audio - Audio mixing lessons and tutorials for beginners


Assigning the drums to a subgroup - How to mix audio - Audio mixing lessons and tutorials for beginners


Building the mix from the kick - How to mix audio - Audio mixing lessons and tutorials for beginners


Setting up the compressor - How to mix audio - Audio mixing lessons and tutorials for beginners


Learning noise gate basics - How to mix audio - Audio mixing lessons and tutorials for beginners


Understanding equalizer parameters - How to mix audio - Audio mixing lessons and tutorials for beginners


Equalizing the bass - How to mix audio - Audio mixing lessons and tutorials for beginners


Equalizing the horns - How to mix audio - Audio mixing lessons and tutorials for beginners

START LEARNING TODAY!
or

Course Information

Training Provider: Lynda.com
Title: Audio Mixing Bootcamp
Author: Bobby Owsinski
Duration: 8hrs 53mins
Date of release: 11 November 2011

Chapter 1: Improving Your Listening Environment
Determining the listening position
Fixing acoustic problems
Setting up your monitors

Chapter 2: Prepping Your Mix
Setting up your session
Setting up your subgroups
Setting up your effects

Chapter 3: Learning the Basics of Mixing
Developing the groove
Emphasizing the most important elements
Knowing what to avoid

Chapter 4: Building Your Mix
Learning the principles of building a mix
Assigning the drums to a subgroup
Building the mix from the kick
Building the mix from the snare
Building the mix from the toms
Building the mix from the overhead mics
Checking the drum phase
Balancing direct and miked bass channels
Building the mix from the bass
Building the mix from the vocals
Balancing the rhythm section
Balancing the rest of the instruments with the rhythm section
Making a mix without building it
Balancing the harmony vocals

Chapter 5: Panning
Looking at the three main panning areas
Panning the drums
Avoiding pseudo-stereo

Chapter 6: Exploring Compression
Understanding compressor parameters
Setting up the compressor
Compressing the drums
Compressing the room mics
Compressing the bass
Using the New York compression trick
Compressing the clean electric guitars
Compressing the distorted electric guitars
Compressing the acoustic guitars
Compressing the piano
Compressing the electric keyboards
Compressing the vocals
Compressing the horns

Chapter 7: Using Noise Gates and De-Essers
Learning noise gate basics
Using the noise gate on guitars
Using the noise gate on drums
Learning de-esser basics
Using the de-esser on vocals

Chapter 8: Learning About EQ
Understanding equalizer parameters
Learning subtractive equalization
Learning frequency juggling
Using the magic high-pass filter
Learning the principles of equalization

Chapter 9: Applying EQ to the Rhythm Section
Equalizing the kick
Equalizing the snare
Equalizing the rack toms
Equalizing the floor tom
Equalizing the hi-hat
Equalizing the cymbal or the overhead mics
Equalizing the room mics
Equalizing the bass
Editing the bass rhythm
Equalizing the rhythm section

Chapter 10: Applying EQ to the Instruments
Equalizing the electric guitar
Equalizing the acoustic guitar
Equalizing the hand percussion
Equalizing the lead vocals
Equalizing the background vocals
Equalizing the piano
Equalizing the organ
Equalizing the strings
Equalizing the horns

Chapter 11: Understanding Reverb
Learning the principles of reverb
Understanding reverb parameters
Timing the reverb to the track
Equalizing the reverb
Using the two-reverb quick setup
Using the three-reverb setup

Chapter 12: Adding Reverb
Adding reverb to the drums
Adding reverb to the vocals
Adding reverb to the guitars
Adding reverb to the piano
Adding reverb to the organ
Adding reverb to the strings
Adding reverb to the horns
Adding reverb to the percussion
Using reverb to layer the mix

Chapter 13: Adding Delay
Learning delay principles
Understanding delay parameters
Timing the delay to the track
Using delay timing variations
Equalizing the delay
Understanding the Haas effect
Using the three-delay setup
Adding delay to the vocals
Using delay to layer the mix

Chapter 14: Adding Modulation Effects
Understanding the types of modulation
Understanding modulation parameters
Modulating the guitars
Modulating the keyboards
Modulating the vocals
Modulating the strings

Chapter 15: The Final Mix
Mixing with subgroups
Using mix buss compression
Understanding the evils of hypercompression
About Lynda.com

Lynda.com is an online video training provider with over 1000 courses covering a wide array of topics - 3D, video, business, the web, graphic design, programming, animation, photography, and more. They produce top quality video tutorials with the best industry experts as your instructors. With a subscription, you can log-in at any time, and learn at your own pace. New courses are added each week, and you will receive a certificate of completion for each course that you finish.

Start learning today!
If you enjoyed the sample videos above and want to access the entire Audio Mixing Bootcamp course, you can sign up for a lynda.com membership. Your membership will allow you to access not only this course, but also the entire lynda.com library for as low as $25 for 1-month. Their training library has over 1000 courses with 50,000+ video tutorials. No long-term commitment required. You can cancel your membership at any time.


Not yet convinced? Try a FREE 7-day trial.
As a special promotion, visitors of this site can get a FREE 7-day trial to lynda.com. This free trial gives you access to their entire training library of over 1000 courses.

Are you ready to learn how to mix audio and start making great music? If you enjoyed these audio mixing lessons and tutorials for beginners, then sign up for a lynda.com membership today! Your membership gives you access to this training course, as well as lynda.coms entire library of over 1000 high-quality video training courses.

START LEARNING TODAY!
or
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CUBE U35GTS wifi module RK903 4 2 Tablet Firmware

CUBE U35GTS(wifi module RK903) 4.2 Tablet Firmware 

Chipset :Rockchip
Flashing Tool :RKBatchTool


DOWNLOAD OFFICIAL FIRMWARE
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Loading External Text Files In Flash ActionScript 3 0

Work Files:
Load_Text_Start.fla
summer.txt (right-click > save as )

In this article, were going to learn how to load text from an external source into a Flash movie.

What is the benefit of loading text from an external source?
The nice thing about loading text externally is that when you need to update the text, then you simply need to edit the text file. You wont have to make changes to the .fla file anymore.

To load text from an external source, we will need the ff:
  • a plain text file that contains the text we would like to load
  • a URLRequest object to specify the path to the external text file
  • a URLLoader object which will load the external text file into the Flash movie
  • a TextField that will display the loaded text

2 exercise files accompany this tutorial:
  1. Load_Text_Start.fla - this is the Flash movie where the external text will be loaded into
  2. summer.txt - this is the plain text file that contains the text we will be loading into the Flash movie
The download links are found at the beginning of the article. Make sure that you save both files in the same folder. By the end of this tutorial, you should be able to load the external text into the Flash movie. And in succeeding articles, you will also learn how to format the text using a TextFormat object, and how to add text scrolling functionality.

So lets begin. Go ahead and open the Load_Text_Start.fla file. You will see that the document contains some artwork (a sun drawing) and 2 buttons (these buttons will be used to scroll the text up and down). Well be creating a TextField which will be placed within the empty white area on the stage. This TextField will display the text loaded from the external source.

Lets now begin writing the code. Lets first create the TextField, add it to the display list and set some of its properties. Select frame 1 of the Actions layer and go to the Actions Panel and type the ff:
// Create a TextField object
var myTextField:TextField = new TextField();

// Add the TextField object to the display list so that
// it will be visible on the stage
addChild(myTextField);

myTextField.border = true;
myTextField.multiline = true;
myTextField.wordWrap = true;
myTextField.width = 215; 
myTextField.height = 225;
myTextField.x = 300; 
myTextField. y = 50;

If you test your movie now, you should see the TextField just above the scroll buttons and to the right of the sun artwork.

Now that we have the TextField, well need a URLRequest object and a URLLoader object in order to load the external text file. The URLRequest allows us to specify the path to the external file that we would like to load. In this example, we want to load the summer.txt file, which we saved in the same folder as the Flash document. So since they are in the same directory, all we have to do is specify the filename summer.txt when we create the URLRequest object. The URLLoader, on the other hand, has the capability to load external text files into Flash movies. It is the URLRequest object that simply tells the URLLoader which file its supposed to load.

So to recap, the URLRequest specifies which file is to be loaded, while the URLLoader is the one that loads the specified file. Now, lets go ahead and create the URLRequest and URLLoader objects:
var myTextField:TextField = new TextField();

// This next line creates the URLRequest object named textURL.
// The file name of the external text file to be loaded is
// passed as a parameter to the URLRequest constructor.
var textURL:URLRequest = new URLRequest("summer.txt");

// This next line creates a URLLoader object named textLoader
var textLoader:URLLoader = new URLLoader();

addChild(myTextField);

myTextField.border = true;
myTextField.multiline = true;
myTextField.wordWrap = true;
myTextField.width = 215;
myTextField.height = 225;
myTextField.x = 300;
myTextField. y = 50;

After creating the URLRequest and URLLoader objects, we can now tell Flash to load the external text file. The load() method of the URLLoader class is what instructs the URLLoader to load an external text file. The URLRequest object is passed as a parameter to the load() method so that the URLLoader will know which file it is supposed to load (ex. textLoader.load(textURL); ). But in addition to writing the load statement, well also need an event handler. Why is that? This is because well only be able to display the text in the TextField once the external text file has finished being loaded (and not while the loading process is still happening). Once the URLLoader begins to load the text file, well have to wait for the text file to be loaded completely, and only then can we display the text in the TextField. The event that will tell us when the file has been loaded completely is Event.COMPLETE (this event will be dispatched if and when the external text file has been successfully loaded). This event will be dispatched by the URLLoader object, so the event listener will be added to our URLLoader which we named textLoader. So lets go back to the Actions Panel and create the event handler and the load statement.
myTextField.border = true;
myTextField.multiline = true;
myTextField.wordWrap = true;
myTextField.width = 215;
myTextField.height = 225;
myTextField.x = 300;
myTextField. y = 50;

// This next lines adds an event listener that waits
// for the textLoader to completely load
// the external text file (Event.COMPLETE). Once loaded,
// the function named displayText will be called.
textLoader.addEventListener(Event.COMPLETE, displayText);

function displayText(e:Event):void
{

// This function will contain the code that will display the text in the
// TextField once the external text file has been loaded. But lets add
// that code later. For now, lets just put in a trace statement.
// This trace statement will just indicate that the file has loaded.
trace("File loaded successfully.");

}


// This next line tells the TextLoader to load the
// external text file specified by the URLRequest object
// named textURL (which specifies the summer.txt file)
textLoader.load(textURL);

Now go ahead and test the movie. You should see the output window display the phrase File loaded successfully. So this means that the Event.COMPLETE event has been triggered and that the text file has been loaded successfully. If it doesnt, you might want to check that you typed in the correct file name - "summer.txt" - and that the text file is saved in the same directory as your Flash movie.

So now that the external text file has been loaded, where is the text? I dont see it.
What weve done so far is that weve simply just loaded the external text file. The text data is already in the Flash movie, we just havent displayed it yet. So the next thing we need to do is to get the text data and then display it in the TextField.

Ok. So where exactly do I find the text data?
Once loaded, the text contained inside the external text file can be found in the URLLoader object that was used to load the external text file. That text can be accessed by using the data property of the URLLoader class (ex. textLoader.data).

And once I get the text data, how do I assign it to the TextField?
Youll use the same way you assign text to any TextField - by using the text property of the TextField class (ex. myTextField.text = textLoader.data; ). And REMEMBER, youll have to do this only after the text file has been loaded completely. So you must place the text assignment statement inside the Event.COMPLETE listener function (which in this example is the displayText function).

So lets go back to the event listener function named displayText and lets remove the trace statement and replace it with the text assignment statement. But instead of typing textLoader.data inside the event listener function, well type in e.target.data . Since the even listener was added to the textLoader URLLoader object, then e.target will refer to textLoader as well. One advantage of using e.target is that well be able to use the same event listener function with other URLLoader objects as well (for example, we might want to have multiple URLLoader objects that load different external text files).
function displayText(e:Event):void 
{
// This next line will assign the text from the external text file to the
// TextField instance named myTextField
myTextField.text = e.target.data;

}

Now if you test the movie, you should be able to see the text displayed inside the TextField.

Heres the code in full:
import flash.text.TextField;
import flash.net.URLRequest;
import flash.net.URLLoader;

var myTextField:TextField = new TextField();
var textURL:URLRequest = new URLRequest("summer.txt");
var textLoader:URLLoader = new URLLoader();

addChild(myTextField);

myTextField.border = true;
myTextField.multiline = true;
myTextField.wordWrap = true;
myTextField.width = 215;
myTextField.height = 225;
myTextField.x = 300;
myTextField. y = 50;

textLoader.addEventListener(Event.COMPLETE, displayText);

function displayText(e:Event):void
{
myTextField.text = e.target.data;
}

textLoader.load(textURL);

In the next part, well style the text using a TextFormat object.

NEXT: Formatting Externally Loaded Text In Flash ActionScript 3.0
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